A little problem with DrawingContext

Dec 4, 2011 at 6:30 PM
Edited Dec 4, 2011 at 6:33 PM

This is a fantastic drawing program but there seems to be a little bug somewhere in the Drawing context functions. Just by using drawing context, the frame rate drops to 24 and that's with a single filled rectangle.


EDIT: It seems to work wonderfully if you supply your own RenderTarget2D instead of just referencing GraphicsDevice. Just for those who might run into the same problem ;)